The engineer obviously controls much like Isaac did in the original Dead Space. All the Necros had to do was insure as none of that happened by (what else?) using as much violence as possible The engineers were charged with collecting components throughout the map to assemble a Shock Mine in the center, which, if completed, would set a detonation timer and win the match. Four engineers decked out like protagonist Isaac Clarke were pitted against four Necromorphs. The multiplayer beta was small in stature, just a single map (Titan Mines) and game type were all that were available, but it was just enough to get a taste of what’s in store. Thankfully Visceral was well aware of this, and seems to have created an experience that doesn’t replicate and reproduce the single player portions of Dead Space, but rather uses the base mechanics as a foundation to create an entirely different, but still incredibly fun experience. A profound sense of dread and an unsettling atmosphere wouldn’t seem to mesh with kill counts and hectic objective based missions. Competitive multiplayer seemed antithetical to Dead Space’s most acclaimed features.
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